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Xin Wang

Xin Wang 王鑫

Assistant, Mental Health and Education Center, Wuhan University

Be Water, my friend

I take part in psychology research and design software and independent games. Here I share my research, projects and everyday life.

Psychology research GameLibrary Software & open source Independent games My photograph of autumn at East Lake, with sunlight through golden and green leaves Photography Blog & notes CV & experience Explore below

Psychology research

I graduated with a bachelor's degree in psychology from Wuhan University and currently contribute to emotion regulation and self-verification research at its Mental Health and Education Center.

My work involves behavioral experiment design, serving as an experimenter and collecting data, as well as psychological measurement and data analysis.

Software & open source

GameLibrary

Lead requirements and interaction design, using AI to assist implementation, debugging and validation. Implement folder scanning, candidate review, classification and launching, and iterate local storage and the desktop interface

Research Desk

Developed a Windows research workspace with Crossref metadata search, streaming answers, source review and approval before saving notes

In my spare time, I design personal software and independent games, using AI to assist development.

Independent games

Dormitory Cooking Simulator

A 3D simulation prototype set in a university dormitory. Players buy ingredients and equipment, then cook within limits on time, money, freshness and equipment durability. Heat and seasoning affect dish ratings; roommate interactions, accumulating risk and inspections shape progress. Lead gameplay and interaction design with AI-assisted development and iteration

Blog & notes

My blog covers psychology, development notes and thoughts from everyday life. Browse by category or search for an article.

CV & experience

Wuhan University · School of Philosophy · Bachelor's degree in Psychology

Assistant, Mental Health and Education Center, Wuhan University

Angelalign: AI Product Manager (Jun 2026)

Xinzhi Peiban: online mentoring and content planning, part-time (Jul 2026–Present)

Psychiatry placement, Renmin Hospital of Wuhan University (Summer 2025)

“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.” Herbert A. Simon

Education

Wuhan University emblemWuhan University · School of Philosophy · Bachelor's degree in Psychology

2022–2026
  • GPA: 3.81 / 4.00
  • Selected coursework: Psychological Statistics 96; Experimental Psychology Laboratory 95; Psychology of Emotion 93; Cognitive Neuroscience 95; Physiological Psychology 95; Perspectives in Modern Psychology 100

Skills & languages

Psychology experiments & analysis
Python / PsychoPy behavioral experiment design and implementation; E-Prime, MATLAB; SPSS, Mplus; NVivo, cognitive interviewing and item revision
Software prototyping
AI product design, development and debugging; software development; independent game development
Languages
IELTS 7.0 (L 7.5, R 8.5, W 6.5, S 6.0); CET-6 600; CET-4 655

Research interests

  • Emotion regulation, self-concept & psychological measurement: Building on my current emotion regulation and self-verification research, I use behavioral experiments and psychological measurement to understand how emotion-regulation motives and self-concept influence emotional experience
  • Game psychology: I am interested in player motivation, emotional experience and self-regulation, with a long-term aspiration to develop game psychology as a field in mainland China. I aim to combine behavioral experiments, psychological measurement and software prototypes to study how interactive feedback and reward mechanisms in games influence behavioral choices
  • Brain–computer interfaces & cognitive neuroscience: I have an interest in, and some initial exposure to, brain–computer interfaces and cognitive neuroscience, and hope to better understand cognitive processes and their neural mechanisms

Research experience

All research →

Emotion Regulation and Self-Verification Research Series

Apr 2023–PresentSupervisor: Xin Ma

Participate throughout the research series, initially focusing on data analysis (E-Prime) and conducting experiments; now lead the experimental design and PsychoPy implementation of Study 3, distinguishing negative self-schema from negative emotion, and recruit research-team members and experiment participants

PsychoPyBehavioral experiments
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Cleft Lip and/or Palate PROM Development

2023–2025Supervisor: Wenjun Yuan, Wenying Kuang

Developed the conceptual framework, interview guide and project proposal; conducted data analysis and contributed to cognitive interviews, documentation and item revision

PsychometricsCognitive interviewsNVivo
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Publication

Dormitory Cooking Simulator

2026–Present

A 3D simulation prototype set in a university dormitory. Players buy ingredients and equipment, then cook within limits on time, money, freshness and equipment durability. Heat and seasoning affect dish ratings; roommate interactions, accumulating risk and inspections shape progress. Lead gameplay and interaction design with AI-assisted development and iteration

Godot 4.7GDScript
Read more →

OrbitV2

2026

Built a Besiege machine using GLM-5.3 in ZCode for the Kaggle-hosted BuildArena Human AI Collaboration Engineering Challenge. Won Most Creative Machine in the Build with Agents track.

BesiegeGLM-5.3ZCode
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Digital Employee Benchmark

Jun 2026

Contributed to task design and expert-assessment alignment for requirements and product-documentation assistants; translated business needs into observable tasks and distinguished objective constraints, expert judgment and user preferences

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Open-source contributions

GameLibrary

Lead requirements and interaction design, using AI to assist implementation, debugging and validation. Implement folder scanning, candidate review, classification and launching, and iterate local storage and the desktop interface

C# / .NET 10Tauri / RustReact / TypeScriptSQLite
Read more →
  • The Unity loader adaptation and on-demand confirmation fix received an invitation for inclusion in XERJ Corpus Hub; inclusion is pending

fnOS Video Dedupe Assistant

2026–Present

Core features include SHA-256 exact-duplicate detection, frame-based perceptual-hash visual similarity detection and incremental scan caching

Python 3.12NumPyFFmpegSQLiteHTML / JavaScript
Read more →

Unsloth

PR #12889 fixed context-meter overcounting after tool calls in Unsloth Studio

dsh-code-review-graph

Ported Code Review Graph to a native DeepSeek Harness plugin with code graphs, impact analysis, interactive views and permission-controlled refactoring. Listed in AWHP (PR #6822 merged); upstream PR #1101 is still awaiting merge.

Research Desk

Developed a Windows research workspace with Crossref metadata search, streaming answers, source review and approval before saving notes

GameLibrary 架构

GameLibrary 的桌面客户端使用 Tauri、React 和 TypeScript,Rust 负责桥接;CLI 与 MCP 提供命令行和 Agent 接口。客户端经 HostClient 和 Named pipe IPC 连接 Host,由 Host 管理请求分派、权限、会话与作业

自我概念与情绪诱发的实验设计

负性自我概念激活与负性情绪诱发是两个需要区分的操作。系列研究的研究 3 关注二者如何影响情绪调节目标,设计时分别考虑自我图式激活和情绪诱发

Hobbies & Skills

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