中文

Software & AI

Dormitory Cooking Simulator

2026–Present
Godot 4.7GDScript
  • Lead gameplay, interaction design and feature selection with AI-assisted development; build a runnable prototype around shopping, cooking, resource management and roommate interactions
  • Design dish ratings, risk and relationship feedback; iterate saves, tutorials and interactions with logic tests and runtime validation

Scenes, systems and data in the current Godot prototype

main_voxel.tscn · Player3D dorm scene · Movement and object interaction
GameUI · HUDCooking, phone, market and pause panels
System calls / Signal feedback ↑
GDScript · AutoloadPersistent gameplay systems · State and rules
EventBusTime, inventory, money, cooking-result and risk events
DataLoader · .tres / .resRecipe, ingredient, equipment and NPC resources
SaveManager · JSONSystem snapshots · Validation and restore · Auto/manual saves
Cooking & feedbackCookingSession · cooking_panel.gd

Preparation timing, heat, seasoning and result grades

Ingredients & recipesInventory · RecipeBook

Ingredient use, freshness, equipment durability and recipe unlocks

Shopping & economyEconomy · ShopManager · MarketSystem

Purchase ingredients and equipment; record income and spending

Social interaction & riskSocialManager · RiskManager

Affection changes, risk accumulation and inspection events

Time & progressionGameClock · CourseProgress · TutorialState

Action time, course progress and tutorial guidance

World & placementPlayer · PlacementManager

Scene interaction, item placement and state feedback

Game architecture

100%

Scroll or use +/− to zoom · Drag when zoomed · Esc to close

Welcome to my homepage

Use an account