- Lead gameplay, interaction design and feature selection with AI-assisted development; build a runnable prototype around shopping, cooking, resource management and roommate interactions
- Design dish ratings, risk and relationship feedback; iterate saves, tutorials and interactions with logic tests and runtime validation
Scenes, systems and data in the current Godot prototype
main_voxel.tscn · Player3D dorm scene · Movement and object interaction
GameUI · HUDCooking, phone, market and pause panels
System calls / Signal feedback ↑
GDScript · AutoloadPersistent gameplay systems · State and rules
EventBusTime, inventory, money, cooking-result and risk events
DataLoader · .tres / .resRecipe, ingredient, equipment and NPC resources
SaveManager · JSONSystem snapshots · Validation and restore · Auto/manual saves
Cooking & feedback
CookingSession · cooking_panel.gdPreparation timing, heat, seasoning and result grades
Ingredients & recipes
Inventory · RecipeBookIngredient use, freshness, equipment durability and recipe unlocks
Shopping & economy
Economy · ShopManager · MarketSystemPurchase ingredients and equipment; record income and spending
Social interaction & risk
SocialManager · RiskManagerAffection changes, risk accumulation and inspection events
Time & progression
GameClock · CourseProgress · TutorialStateAction time, course progress and tutorial guidance
World & placement
Player · PlacementManagerScene interaction, item placement and state feedback